class
Summoner
Minions and sentries; weak early but scales hard into endgame.
Summoners rely on minions and sentries, often pairing with a weak whip. Early game is fragile; late game is dominant.
Stage 1 — Pre-Hardmode early
- Weapon
Finch Staff,
Slime Staff- Armor
- Wood
Stage 2 — Pre-Hardmode late
- Weapon
Abeemination (pet), Imp Staff- Armor
- Bee (from Queen Bee)
Stage 3 — Hardmode early
- Weapon
Spider Staff- Armor
- Spider / Hallowed
Stage 4 — Hardmode mid
- Weapon
Pirate Staff,
Xeno Staff- Armor
- Tiki / Spooky
Stage 5 — Endgame
- Weapon
Terraprisma,
Stardust Dragon- Armor
- Stardust
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